Finale
Finale is a game I’ve had for years and have never managed to play it…until now. It is one of the classic Kosmos two-player range. Each player has a similar set of player cards and sets out 11 players in their choice of formation. They also have a set of tactic cards and on each of the six turns, players choose a tactic card and compare the values. The higher value attacks with a combination of players as shown on the tactic card and the defender picks players to defend. Dice rolls are added to the strength of each side and if the attacker breaks through on goal, a similar process establishes whether a goal is scored. each turn represents 15 minutes of play so after six turns, the final whistle is blown and whoever has scored more goals wins. However, if it is tied, extra time is played over two further turns and if then still tied, penalties ensue.
Chris and I played tried this tonight and had a good time as it was pretty close throughout. Chris took the lead in the opening minutes but I soon equalised and managed a second just before the half time whistle. Into the second half and I was reduced to ten men following a cynical foul on Chris’s goalkeeper, who had to be substituted. He then marched down the pitch and made the extra man tell and tie the scores at 2-2. Mid way through the second half, Chris took the lead while the bad luck for goalies continued and my keeper got injured and had to be replaced. With whistles from Chris’s crowd for the final whistle resounding around the ground, I managed a counter-attack in the closing minutes and put the ball in the net to make the score 3-3 after 90 minutes. The opening half of extra time was an ugly affair and Chris’s team was also reduced to ten men but he did sneak a critical goal. My team tried everything to get the equaliser but with time running out, I was reduced to nine players after one of my defenders received a second yellow card. Chris managed to play out the remaining minutes and recorded a good win 4-3.
There were only three of us this week so I decided to try Neuland, produced by eggert spiele and Z-Man games as it was reported to be best with three players. That’s probably true because a four player game would have ended up even more tedious than this session turned out. It’s not that the game was bad; it just seemed like too much work and very little fun. Someone hinted that the lack of fun made it the perfect game for ‘no-fun’ Nige (can’t remember who said it) but I think Nige would actually have hated it with a vengeance.
The new issue of Counter arrived yesterday and, as usual, it looks to be full of interesting stuff. 25 reviews including a few that will be worth looking into further: Der Schwarm (Kramer/ Kiesling), Livingstone, Masters of Venice and Tulipmania 1637. There is also an outline of the various expansions included in Alea’s Treasure Chest, which celebrates their tenth anniversary. Steve Owen contributes an article on strategy in Snow Tails which I still need to read and there are articles on the UK Games Expo by Kendall Johns and Alan How. Several other articles including six pages of letters complete this quarter’s 84 page issue.
The new release from Fragor Games this year will be Savannah Tails, an ostrich racing game. Here is a brief description from the web page:
The game is for 2-5 adventurous flightless birds. It plays quickly and can be learned in minutes. Players have their own deck of ostrich cards from which they draw a hand of four – these are used to move your ostrich along coloured ostrich footprints. You must end your turn on a footprint which matches the colour of the card you played. In addition, bonuses can be received at water holes. These include “Whacky Wings,” “Boinnnggg” and “Neckstretch.” Some are for one-time use while others allow a benefit for the rest of the game.
Four of us tried this Amigo card game designed by Rudiger Dorn tonight. It played ok but was a bit long for what it was.
Jackson Pope has just announced that the latest Reiver Games release, Sumeria, is to have an expansion to allow two players to play instead of 3-4 players. Now, whether technically this represents an expansion or contraction is unclear, but for those who have trouble getting more than two players to their game nights, this could be a useful development.
This year’s Spiel game fair at Essen takes place on 22-25 October 2009 and I’ve just organised my flights and hotel. As usual, I’m just staying for two days / one night but, in a change from the last few years, am actually staying at the Jung Hotel - which was a bit of a surprise as Warfrog normally has it completely booked up. However, unless Expedia have managed to mess everything up (still possible), I appear to have a guaranteed reservation for the night of 22nd October.
The latest issue of Spielbox landed on the doormat at the weekend. Included in this issue were reviews of Dominion: Intrigue, Die Goldene Stadt, Flussfieber, Cities, Fruit Fair and Einauge Sei Wachsam all of which I’ve played. However, Cartagena - Die Meuterei and Dixit both look interesting.
July saw my unplayed games list fall from 116 to 108, helped by a number of first plays while on holiday. In summary: